Showing posts with label Trav Nash. Show all posts
Showing posts with label Trav Nash. Show all posts

Sunday, November 1, 2015

Back On Track...kind of.

Hey well, I'm back.

The past few months have been dealing with my own personal lack of good health and producing a new body of work I'm displaying in my exhibition in Melbourne at the moment.

If you didn't already know Comedy Quest is now downloadable for FREE on Steam. A mayor update is on the way. With addition voice acting from Fabian Lapham as the Kid again. Also a few fixes and adding of Steam Achievements. I will let you know as soon as I am ready to release it as one mayor update rather than a little ones.

Comedy Quest on Steam FREE


The Big Empty is on hold at the moment as I am considering starting again using Game Maker Pro Studio rather than adventure game studio. I feel I want to make a more polished game and this would be the best way to do it.

Also due to the reasonably positive feedback about Comedy Quest I am very interested in working on Comedy Quest II which will be more like some kind adventure game cartoon than 8bit pixel of the first game.

Any ideas for future updates or games appreciated thanks for reading this far.
Hopefully regular news updates from now on.
-Trav Nash

Tuesday, February 10, 2015

The Big Empty February Update

A little more progression on The Big Empty this week. A slight tweak to the screen so it's wide screen for modern computers. Although i am having problems running the game in full screen.

I've done some experimenting with a random ambient generator. Each screen has a series of ambient tones and they over lap one another given an other world feel to the environment.

A lot of ideas from this had altered by idea for the story. Hopefully more fleshed out scenes in up and coming video. Stay tuned.


Thursday, July 3, 2014

Big Empty Sketched out.

So my new approach to the big empty is to have everything in the game planned out. Unlike with  Comedy Quest when I just made it up as I went along. This time I have some ideas about what it can be and how it should look. Here are some rough sketches...don't judge me.






I'm sure it will all makes sense as the game gets fleshed out.

Wednesday, July 2, 2014

Wednesday, June 25, 2014